Sunday, December 12, 2010

Things People Write In Wedding Guest Books

Report Neuroshimowych


Neuroshimowe stories is the idea of \u200b\u200bmy player Pita, who for the last month we had the opportunity to try out at their sessions. I recently posted articles are just on the basis of these sessions.

Reigning only illuminates the darkness of the night fire, which leave the sounds of crackling wood and the conversations and laughter a few people in the caravan. Sitting with them at the fire to relax after a hard day of travel. A steel pot floats nadpalonego wonderful aroma of boiling stew pet hunted by you, unless a mutant. However, after the initial visual inspection of the hunter said, "is Nada.

But before stew is ready it will be some time, just enough to tell an interesting story. That evening began John, "He leads I used to know this guy, his name was Gareth Texaco, and he came," He broke a long silence as to seek in your mind long-forgotten information. Then he continued, "Besides, not your shitty interest from whence he came. The point is that the journey does not have to, or respite. When I rode with him through 66 ... "

idea roughly (because Peter had a bit of a different vision than I went in the wash) lay in the fact that the lead jednostrzałówek few sessions. Players took on the heroes of the story spun by the fire. In this way, I had the opportunity to carry out some ideas that for a long time lay in my head, because I do not fit into the current campaign. In this way, players will have an opportunity to meet with zombiakami, sail the waters of Miami, mutants play, or play the juggernaut machinery (session Pita), and all within a few sessions. The sleeve still hold a session which is to unravel the first campaign I prowadzanej Neuro "Why and how he died our favorite NPC hedgehog?"

whole was played on the principles of the Savage World. So we appealed after a campaign fought for Deatch Punk, that we could not leave with them. Players to facilitate, to which sessions do not have to make new characters created templates for the characters. Thus, the skills of heroes, stayed the same (or were provided for minor changes), changed only the name and history.

But more of the sessions in the texts themselves, and now a few conclusions:

Neuroshima the principles SV:
- goes really well, even the skills and attributes require a few changes. It is true that the perception of SV was combined with cleverness, but in the long run, does not cause a problem. For it was very pleasant to be less separation of certain skills, such as treatment, or riding, which is a breakdown of the NS up to three skills. In the end I ended up just adding a few skills like explosives and computers.

- A good idea is to dovetail that work on mechanics magic. Ie. the ability of implants are described as forces and their use of power points you pay. The campaign, led by me Deatch Punk approach worked very well.

- In most fights, sacrifice blotek that are too easy to overcome as the world postapo. In most examples of players must struggle with the characters as equals. Of course, no extremes, because blotki may very well fit in the role of certain animals and robots weak monster.

Jednostrzałówki:
- Plus that allows you to jump from place to place. There is nothing to prevent a session was in New Vegas, the second in Neodżungi.

-Good way to end, to refresh the thread from the old campaign.

-turn downside is that there is no main storyline. The sessions are unrelated, or only to a small extent.
applications. SW engineer is permanently on my sessions NS. But when it comes to campaigns, consisting of jednostrzałówek the same, after a few sessions I had a similar feeling as when watching episode hanger-on in your favorite series that the main storyline does not push forward even one step.

Now, after experimenting time to come back to the old system of campaign, from time to time with jednostrzałówką as interludes, and a springboard.

For anyone interested in playing on the mechanics of Neuro SW, and niewiedzącymi how to start a great article from the principle of converting Star Pirate 30. I personally I used it for the time being only the statistics of machines and weapons, but you guys have done a decent job.

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